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[[File:Timebomb-x.png | == Overview == | ||
[[File:Timebomb-x.png|406x406px|A timebomb.|right|frameless]] | |||
<span style="color: # | |||
They are regular | <span style="color: #ff9100;">'''Timebombs'''</span> are the opponents of [[Survivors|<span style="color:#3381ff;">'''Survivors'''.</span>]] | ||
They can explode by | They are regular Roblox characters with a bomb as a head. They lack arms and they have a face painted on the bomb. Their task is to blow up bases that the [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]] built and turn everyone into a Timebomb by killing them. | ||
They can explode by pressing '''Q''' (<span style="color: #05c3fc;">'''X'''</span> on Xbox) or by clicking on the "Explode" button. Their body will turn red and they'll begin to tick, with the ticks getting faster and eventually exploding. A timebomb may cancel their ticking if it hasn't surpassed a specific time limit, allowing them to trick their opponents or to prevent a miss. A regular Timebomb has explosion range of 13 blocks, and deals <span style="color:#ff0015;">'''100 HP'''</span> point-blank and can deal knockback to whoever is hit. | |||
== Variants == | == Variants == | ||
When a timebomb spawns, they have a chance to get one of | When a timebomb spawns, they have a chance to get one of 7 variants. Those variants being, | ||
<ul> | |||
<li><span style="color:#08fcf4;">'''Charged'''</span></li> | |||
<li><span style="color:#5c32bf;">'''Firework'''</span></li> | |||
<li><span style="color:#2596be;">'''Chilled'''</span></li> | |||
<li><span style="color:#fc361c;">'''Burning'''</span></li> | |||
<li><span style="color:#943a13;">'''Decimator'''</span></li> | |||
<li><span style="color:#2FAE54;">'''Overseer'''</span></li> | |||
<li><span style="color:#5c32bf;">'''Subspace Tripmine'''</span></li> | |||
</ul>For a list of all '''Bombyard''' exclusive variants please check [[Bombyard|'''here''']] | |||
Note: This does not include VIP-exclusive/admin exclusive, for admin-exclusive timebombs check [[VIP Commands|'''''here''''']]. | |||
=== <span style="color:#08fcf4;">'''Charged'''</span> === | |||
---- | |||
==== '''Overview''' ==== | |||
---- | |||
[[File:ChargedFull.png|right|frameless]] | |||
'''"The strong bomb! Blow up stronger supports."''' | |||
'''<span style="color:#08fcf4;">Charged</span> Timebombs''' are a variant with a '''2%''' chance to be turned into when spawning in as a Timebomb. | |||
Their specialty is a larger explosion radius and higher damage than a regular Timebombs. | |||
===== Pros and Cons ===== | |||
---- | |||
====== Pros ====== | |||
---- | |||
* Higher damage than regular <span style="color: #ff9100;">'''Timebombs'''</span> (<span style="color:#ff0015;">'''250 HP'''</span>). | |||
* Wider range (19 blocks) | |||
====== Cons ====== | |||
---- | |||
* Low defense allowing for one shots. | |||
* Thunder spawn in effect making it very obvious you've spawned. | |||
===== Trivia ===== | |||
---- | |||
*There is a badge called <span style="color:#08fcf4;">'''Zeus' Gift'''</span> which is obtained when you become a <span style="color:#08fcf4;">'''Charged'''</span> for the first time. | |||
* This was the only special variant between 1.0 - 1.3 available without commands until 1.4. | |||
* Wearing Kevlar vest allows you to survive an explosion from a <span style="color:#08fcf4;">'''Charged'''</span>. | |||
* There is a special event called Zeus' Return which can be purchased for 535 '''<span style="color: #4fe031;">Robux</span>''' or summoned via admin commands by a dev, while the event is active all Timebombs will spawn <span style="color:#08fcf4;">'''Charged'''</span> until it ends, this also includes Timebombs already spawned in. | |||
* This variant was introduced in 1.0 and was the only special variant up until 1.4. | |||
=== <span style="color:#5c32bf;">'''Firework'''</span> === | |||
---- | |||
==== Overview ==== | |||
---- | |||
[[File:FireworkFull.png|right|frameless]] | |||
'''"Launch upwards to hit from above!"''' | |||
<span style="color:#5c32bf;">'''Firework'''</span> '''Timebombs''' are a variant with a '''8%''' chance to be turned into when spawning as a <span style="color: #ff9100;">'''Timebomb'''</span>. | |||
Unlike other variants <span style="color:#5c32bf;">'''Firework'''</span> when exploding the player is sent into the air and falls back down to the ground, while in the air the player can move around to change where they can hit. | |||
This is the only <span style="color: #ff9100;">'''Timebomb'''</span> to have a [[Perks|'''Perk''']] specific to it, the perk being I.C.B.M (Intercontinental Ballistic Missile) which changes the chance of becoming a <span style="color:#5c32bf;">'''Firework'''</span> to '''20%''' and increases the height it can reach and speed while in the air. | |||
===== Pros and Cons ===== | |||
---- | |||
====== Pros ====== | |||
---- | |||
* Has slightly longer range than a regular <span style="color: #ff9100;">'''Timebomb'''</span> (15 blocks) | |||
* Takes no fall damage. | |||
* Difficult to hit once it's launched. | |||
* Unsuspecting attacks. | |||
* Has strong durability. | |||
====== Cons ====== | |||
---- | |||
* Without the perk you have to be much closer to your target area. | |||
* Has a chance to bounce back when hitting blocks from above. | |||
===== Trivia ===== | |||
---- | |||
* If you managed to tick all the way down to a launch but get <span style="color: #ff9100;">'''Timebomb'''</span> cancelled by a melee attack, you become unable to detonate due to the nature that Fireworks are only able to launch once. | |||
* This variant was introduced in 1.4. along side <span style="color:#fc361c;">'''Burning'''</span>, <span style="color:#2596be;">'''Chilled'''</span> and <span style="color:#2FAE54;">'''Overseer'''</span>. | |||
==== Gallery ==== | |||
---- | |||
[[File:Screenshot 2025-02-20 193423.png|frameless]] | |||
=== <span style="color:#2596be;">'''Chilled'''</span> === | |||
---- | |||
==== Overview ==== | |||
---- | |||
[[File:ChilledFull.png|right|frameless]] | |||
'''"Applies a freeze effect to blocks to weaken them, target supports!"''' | |||
<span style="color:#2596be;">'''Chilled'''</span> '''Timebombs''' are a variant with a '''4%''' chance to be turned into when spawning in as a <span style="color: #ff9100;">'''Timebomb'''</span>. | |||
When hitting blocks or players in a certain radius will be given a frost-burn effect causing players to move slower and blocks more vulnerable to take more damage from timebomb explosions. | |||
===== Pros and Cons ===== | |||
---- | |||
====== Pros ====== | |||
* Large range (21 blocks) | |||
* Applies to any block or [[Survivors|<span style="color:#3381ff;">'''Survivor'''</span>]] the frost-burn effect making it more vulnerable to get stun-locked or dying. For blocks, it's 50% more damage from <span style="color: #ff9100;">'''Timebombs'''</span>. | |||
====== Cons ====== | |||
---- | |||
* Slow speed making it easy to be killed by [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]]. | |||
* Incredibly weak alone, only dealing <span style="color:#ff0015;">'''65 HP'''</span> to close-ranged blocks. | |||
* Doesn't stack with <span style="color:#fc361c;">'''Burning's'''</span> burn effect. | |||
===== Trivia ===== | |||
---- | |||
* <span style="color:#2596be;">'''Chilled'''</span> was leaked by Blocco on the TimebombMadness account in X (formally known as Twitter). | |||
* <span style="color:#2596be;">'''Chilled'''</span> can be known as Frost or Ice timebomb. | |||
* It is canonical that <span style="color:#fc361c;">'''Burning'''</span> and <span style="color:#2596be;">'''Chilled'''</span> are in a relationship. | |||
* This variant was introduced in 1.4. along side <span style="color:#fc361c;">'''Burning'''</span>, <span style="color:#5c32bf;">'''Firework'''</span> and <span style="color:#2FAE54;">'''Overseer'''</span>. | |||
==== Gallery ==== | |||
---- | |||
[[File:Screenshot 2025-02-20 192631.png|frameless]] | |||
=== <span style="color:#fc361c;">'''Burning'''</span> === | |||
---- | |||
==== Overview ==== | |||
---- | |||
[[File:BurningFull.png|right|frameless]] | |||
'''"Spread fire to blocks with a massive range, go for wood!"''' | |||
<span style="color:#fc361c;">'''Burning'''</span> '''Timebombs''' are a variant with a '''3%''' chance to be turned into when spawning in as a <span style="color: #ff9100;">'''Timebomb'''</span>. | |||
Its specialty is causing players and certain '''[[Blocks]]''' hit by its explosion to be set on fire. | |||
The blocks affected by fire are: | |||
*'''[[Planks]]''' | |||
*'''[[Cobweb]]''' | |||
*'''[[Cake]]''' | |||
*[[Delicate Frosted Cake|'''Delicate Frosted Cake''']] | |||
*'''[[Glowstone]]''' | |||
*'''[[Banner]]''' | |||
*'''[[Door]]''' | |||
*'''[[Scaffolding]]''' | |||
*'''[[Logs]]''' | |||
*'''[[Speaker]]''' | |||
*'''[[Wool]]''' | |||
===== Pros and Cons ===== | |||
---- | |||
====== Pros ====== | |||
---- | ---- | ||
* | * Wide range of affected blocks (up to 40 blocks) | ||
* Burning effect to [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]] and blocks. | |||
* | |||
=== | ====== Cons ====== | ||
---- | ---- | ||
* Small main range (9 blocks) | |||
* Blocks that are flammable are rarely used as supports. | |||
* Longer exploding time making you more predictable. | |||
* Doesn't work with <span style="color:#2596be;">'''Chilled's'''</span> freeze effect. | |||
* Slow speed makes it easy to be killed by [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]]. | |||
===== Trivia ===== | |||
---- | ---- | ||
* This Variant was introduced in 1.4 however they existed before hand as a DEV exclusive <span style="color: #ff9100;">'''Timebomb'''</span> Variant that had a much larger range and damage and had no burning effect. | |||
=== <span style="color:#2596be;">Chilled.</span> === | * <span style="color:#fc361c;">'''Burning'''</span> <span style="color: #ff9100;">'''Timebomb'''</span> ticking sound is significantly faster than the other variants. | ||
* Fully burned blocks outside main range don't disappear after a certain amount of time. | |||
* Despite being made of wood signs are immune to burning (It can still be destroyed if it's within main range) | |||
* There is a dev only special variation of Zeus' Return for <span style="color:#fc361c;">'''Burning'''</span> <span style="color: #ff9100;">'''Timebombs'''</span> called <span style="color:#fc361c;">'''Anguish''' '''Event'''</span>, which turns all bomb types to burning. however this effect is only applied at the start of the event. | |||
* It is canonical that <span style="color:#fc361c;">'''Burning'''</span> and <span style="color:#2596be;">'''Chilled'''</span> are in a relationship. | |||
* This variant was properly after being DEV exclusive during 1.3 introduced in 1.4. along side <span style="color:#2596be;">'''Chilled'''</span>, <span style="color:#5c32bf;">'''Firework'''</span> and <span style="color:#2FAE54;">'''Overseer'''</span>. | |||
==== Gallery ==== | |||
---- | ---- | ||
[[File:Screenshot 2025-02-20 193229.png|frameless]] | |||
=== <span style="color:# | |||
=== <span style="color:#943a13;">'''Decimator'''</span> === | |||
---- | ---- | ||
==== Overview ==== | ==== Overview ==== | ||
---- | |||
[[File:DecimatorFull.png|right|frameless]] | |||
'''"DECIMATE supports and charge into [[Survivors|<span style="color:#3381ff;">'''survivors'''</span>]]!"''' | |||
<span style="color:#943a13;">'''Decimator'''</span> '''Timebombs''' are a variant with a '''2%''' chance to be turned into when spawning in as a <span style="color: #ff9100;">'''Timebomb'''</span>. | |||
Unlike every other <span style="color: #ff9100;">'''Timebomb'''</span> variant, <span style="color:#943a13;">'''Decimators'''</span> can't explode and instead charges with its helmet to headbutt blocks or [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]]. | |||
===== Pros and Cons ===== | |||
---- | |||
====== Pros ====== | |||
---- | |||
* Can deal <span style="color:#ff0015;">'''125 HP'''</span> towards blocks, good for damaging pillars. | |||
* Charge allows for an easier time caching up with [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]]. | |||
*High defense allowing it to survive a direct hit from a fully upgraded spear. | |||
* Hitting [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]] launches them into the air dealing making it not only high hit damage but also high fall damage. | |||
====== Cons ====== | |||
---- | |||
* Slow walkspeed when recharging. | |||
* Fully damaged blocks don't disappear when being hit afterwards. | |||
===== Trivia ===== | |||
---- | |||
* There is a lore reason as to why <span style="color:#943a13;">'''Decimators'''</span> cant explode. | |||
* Hitting unanchored blocks causes them to be launched into the air. | |||
* Canonically, being hit by Decimator is the same as being hit by a chev going 240 km/h. This is confirmed by Zytris. (Different in-game due to balancing, duh) | |||
* This variant was made by Zytris in <1 hour because they were tired of the many obsidian pillars, forcing survivors into combat in order to have the base not crumble below their feet. | |||
* This variant was introduced in 1.5. | |||
* This variant has received its own animations that differ from the normal variant in 1.7. | |||
==== Gallery ==== | |||
---- | |||
[[File:Screenshot 2025-02-20 194142.png|frameless]] | |||
=== <span style="color:# | === <span style="color:#2FAE54;">'''Overseer'''</span> === | ||
---- | ---- | ||
==== Overview ==== | |||
=== | |||
---- | ---- | ||
[[File:OverseerFull.png|right|frameless]] | |||
==== Special Events | '''"No block can survive! Target the strongest supports."''' | ||
<code>If the <span style="color:#08fcf4;">Zeus Event | |||
<span style="color:#2FAE54;">'''Overseer'''</span> '''Timebombs''' are a variant with a '''1%''' chance to be turned into when spawning in as a <span style="color: #ff9100;">'''Timebomb'''</span>. | |||
This is the most powerful variant as it is able to destroy any block and kill [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]] within its radius. | |||
Fighting an <span style="color:#2FAE54;">'''Overseer'''</span> alone is a near death sentence with any weapon | |||
===== Pros and Cons ===== | |||
---- | |||
====== Pros ====== | |||
---- | |||
* Very wide range (24 blocks) | |||
* Extremely powerful explosion that can deal up to <span style="color:#ff0015;">'''1000 HP'''</span>, nothing within its radius can survive. | |||
* High Defense allowing it to survive a direct hit from maxed out spear. | |||
* Unable to be explosion cancelled by any weapon. | |||
====== Cons ====== | |||
---- | |||
* Slow walkspeed making it an easy target for spears and bows. | |||
* Slow explosion time. | |||
===== Trivia ===== | |||
---- | |||
* <span style="color:#2FAE54;">'''Overseer'''</span> was made by 3leaf as they wanted to see how it would look like, the other developers thought it looked cool and added it to the game. | |||
* This variant was introduced in 1.4. along side <span style="color:#fc361c;">'''Burning'''</span>, <span style="color:#5c32bf;">'''Firework'''</span> and <span style="color:#2596be;">'''Chilled'''</span>. | |||
==== Gallery ==== | |||
---- | |||
[[File:Screenshot 2025-02-20 193848.png|frameless]] | |||
=== <span style="color:#5c32bf;">'''Subspace''' '''Tripmine'''</span> === | |||
---- | |||
==== Overview ==== | |||
---- | |||
[[File:SubspaceFull.png|right|frameless]] | |||
'''"Rarest variant in the game. Don't jinx it."''' | |||
'''Subspace Timebombs''' are a variant with a '''0.004%''' chance to be turned into when spawning in as a <span style="color: #ff9100;">'''Timebomb'''</span>. | |||
<span style="color:#5c32bf;">'''Subspace''' '''Tripmines'''</span> can only explode when invisible. It can also place up to 5 '''Tripmines''' when visible which are activated through [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]] contact dealing damage and knocking back nearby [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]]. | |||
===== Pros and Cons ===== | |||
===== Pros ===== | |||
* Able to go invisible | |||
* Can place Tripmines | |||
* Exploding causes a lot of knockback to nearby [[Survivors|<span style="color:#3381ff;">'''Survivors'''</span>]] | |||
* No explosion time | |||
==== '''Cons''' ==== | |||
* Very low chance of spawning | |||
* Extremely weak if left unguarded or visible. | |||
== Trivia == | |||
* Originally the chance of spawning in as a <span style="color:#5c32bf;">'''Subspace''' '''Tripmine'''</span> was a '''1 in 50k''' chance, it would later be nerfed down to 1 in 25k shortly after the release of 1.7. | |||
=== Special Events === | |||
----<code>If the <span style="color:#08fcf4;">Zeus Event</span> is activated by a developer, timebombs will '''always''' become a <span style="color:#08fcf4;">Charged.</span> on spawn. The event ends after around 45 seconds.</code> | |||
= | <code>If the <span style="color:#fc361c;">Anguish Event</span> is activated by a developer it will cause every timebomb alive to become a <span style="color:#fc361c;">Burning</span>, the event will also cause meteors to rain from the sky damaging blocks and players.</code> | ||
< | |||
</ | |||
== Trivia == | == Trivia == | ||
* | * When using the .timebombtype command whilst already having another special variant equipped, it will cause the tick speed of the timebomb to change. | ||
* | * When using the .timebombtype command whilst already having another special variant equipped, the visual effects for the timebomb will stack together, making an abomination of a timebomb. However, the explosion remains unchanged. |
Latest revision as of 17:10, 8 April 2025
Overview

Timebombs are the opponents of Survivors. They are regular Roblox characters with a bomb as a head. They lack arms and they have a face painted on the bomb. Their task is to blow up bases that the Survivors built and turn everyone into a Timebomb by killing them. They can explode by pressing Q (X on Xbox) or by clicking on the "Explode" button. Their body will turn red and they'll begin to tick, with the ticks getting faster and eventually exploding. A timebomb may cancel their ticking if it hasn't surpassed a specific time limit, allowing them to trick their opponents or to prevent a miss. A regular Timebomb has explosion range of 13 blocks, and deals 100 HP point-blank and can deal knockback to whoever is hit.
Variants
When a timebomb spawns, they have a chance to get one of 7 variants. Those variants being,
- Charged
- Firework
- Chilled
- Burning
- Decimator
- Overseer
- Subspace Tripmine
For a list of all Bombyard exclusive variants please check here
Note: This does not include VIP-exclusive/admin exclusive, for admin-exclusive timebombs check here.
Charged
Overview

"The strong bomb! Blow up stronger supports."
Charged Timebombs are a variant with a 2% chance to be turned into when spawning in as a Timebomb.
Their specialty is a larger explosion radius and higher damage than a regular Timebombs.
Pros and Cons
Pros
- Higher damage than regular Timebombs (250 HP).
- Wider range (19 blocks)
Cons
- Low defense allowing for one shots.
- Thunder spawn in effect making it very obvious you've spawned.
Trivia
- There is a badge called Zeus' Gift which is obtained when you become a Charged for the first time.
- This was the only special variant between 1.0 - 1.3 available without commands until 1.4.
- Wearing Kevlar vest allows you to survive an explosion from a Charged.
- There is a special event called Zeus' Return which can be purchased for 535 Robux or summoned via admin commands by a dev, while the event is active all Timebombs will spawn Charged until it ends, this also includes Timebombs already spawned in.
- This variant was introduced in 1.0 and was the only special variant up until 1.4.
Firework
Overview

"Launch upwards to hit from above!"
Firework Timebombs are a variant with a 8% chance to be turned into when spawning as a Timebomb.
Unlike other variants Firework when exploding the player is sent into the air and falls back down to the ground, while in the air the player can move around to change where they can hit.
This is the only Timebomb to have a Perk specific to it, the perk being I.C.B.M (Intercontinental Ballistic Missile) which changes the chance of becoming a Firework to 20% and increases the height it can reach and speed while in the air.
Pros and Cons
Pros
- Has slightly longer range than a regular Timebomb (15 blocks)
- Takes no fall damage.
- Difficult to hit once it's launched.
- Unsuspecting attacks.
- Has strong durability.
Cons
- Without the perk you have to be much closer to your target area.
- Has a chance to bounce back when hitting blocks from above.
Trivia
- If you managed to tick all the way down to a launch but get Timebomb cancelled by a melee attack, you become unable to detonate due to the nature that Fireworks are only able to launch once.
- This variant was introduced in 1.4. along side Burning, Chilled and Overseer.
Gallery
Chilled
Overview

"Applies a freeze effect to blocks to weaken them, target supports!"
Chilled Timebombs are a variant with a 4% chance to be turned into when spawning in as a Timebomb.
When hitting blocks or players in a certain radius will be given a frost-burn effect causing players to move slower and blocks more vulnerable to take more damage from timebomb explosions.
Pros and Cons
Pros
- Large range (21 blocks)
- Applies to any block or Survivor the frost-burn effect making it more vulnerable to get stun-locked or dying. For blocks, it's 50% more damage from Timebombs.
Cons
- Slow speed making it easy to be killed by Survivors.
- Incredibly weak alone, only dealing 65 HP to close-ranged blocks.
- Doesn't stack with Burning's burn effect.
Trivia
- Chilled was leaked by Blocco on the TimebombMadness account in X (formally known as Twitter).
- Chilled can be known as Frost or Ice timebomb.
- It is canonical that Burning and Chilled are in a relationship.
- This variant was introduced in 1.4. along side Burning, Firework and Overseer.
Gallery
Burning
Overview

"Spread fire to blocks with a massive range, go for wood!"
Burning Timebombs are a variant with a 3% chance to be turned into when spawning in as a Timebomb.
Its specialty is causing players and certain Blocks hit by its explosion to be set on fire.
The blocks affected by fire are:
Pros and Cons
Pros
- Wide range of affected blocks (up to 40 blocks)
- Burning effect to Survivors and blocks.
Cons
- Small main range (9 blocks)
- Blocks that are flammable are rarely used as supports.
- Longer exploding time making you more predictable.
- Doesn't work with Chilled's freeze effect.
- Slow speed makes it easy to be killed by Survivors.
Trivia
- This Variant was introduced in 1.4 however they existed before hand as a DEV exclusive Timebomb Variant that had a much larger range and damage and had no burning effect.
- Burning Timebomb ticking sound is significantly faster than the other variants.
- Fully burned blocks outside main range don't disappear after a certain amount of time.
- Despite being made of wood signs are immune to burning (It can still be destroyed if it's within main range)
- There is a dev only special variation of Zeus' Return for Burning Timebombs called Anguish Event, which turns all bomb types to burning. however this effect is only applied at the start of the event.
- It is canonical that Burning and Chilled are in a relationship.
- This variant was properly after being DEV exclusive during 1.3 introduced in 1.4. along side Chilled, Firework and Overseer.
Gallery
Decimator
Overview

"DECIMATE supports and charge into survivors!"
Decimator Timebombs are a variant with a 2% chance to be turned into when spawning in as a Timebomb.
Unlike every other Timebomb variant, Decimators can't explode and instead charges with its helmet to headbutt blocks or Survivors.
Pros and Cons
Pros
- Can deal 125 HP towards blocks, good for damaging pillars.
- Charge allows for an easier time caching up with Survivors.
- High defense allowing it to survive a direct hit from a fully upgraded spear.
- Hitting Survivors launches them into the air dealing making it not only high hit damage but also high fall damage.
Cons
- Slow walkspeed when recharging.
- Fully damaged blocks don't disappear when being hit afterwards.
Trivia
- There is a lore reason as to why Decimators cant explode.
- Hitting unanchored blocks causes them to be launched into the air.
- Canonically, being hit by Decimator is the same as being hit by a chev going 240 km/h. This is confirmed by Zytris. (Different in-game due to balancing, duh)
- This variant was made by Zytris in <1 hour because they were tired of the many obsidian pillars, forcing survivors into combat in order to have the base not crumble below their feet.
- This variant was introduced in 1.5.
- This variant has received its own animations that differ from the normal variant in 1.7.
Gallery
Overseer
Overview

"No block can survive! Target the strongest supports."
Overseer Timebombs are a variant with a 1% chance to be turned into when spawning in as a Timebomb.
This is the most powerful variant as it is able to destroy any block and kill Survivors within its radius.
Fighting an Overseer alone is a near death sentence with any weapon
Pros and Cons
Pros
- Very wide range (24 blocks)
- Extremely powerful explosion that can deal up to 1000 HP, nothing within its radius can survive.
- High Defense allowing it to survive a direct hit from maxed out spear.
- Unable to be explosion cancelled by any weapon.
Cons
- Slow walkspeed making it an easy target for spears and bows.
- Slow explosion time.
Trivia
- Overseer was made by 3leaf as they wanted to see how it would look like, the other developers thought it looked cool and added it to the game.
- This variant was introduced in 1.4. along side Burning, Firework and Chilled.
Gallery
Subspace Tripmine
Overview

"Rarest variant in the game. Don't jinx it."
Subspace Timebombs are a variant with a 0.004% chance to be turned into when spawning in as a Timebomb.
Subspace Tripmines can only explode when invisible. It can also place up to 5 Tripmines when visible which are activated through Survivors contact dealing damage and knocking back nearby Survivors.
Pros and Cons
Pros
- Able to go invisible
- Can place Tripmines
- Exploding causes a lot of knockback to nearby Survivors
- No explosion time
Cons
- Very low chance of spawning
- Extremely weak if left unguarded or visible.
Trivia
- Originally the chance of spawning in as a Subspace Tripmine was a 1 in 50k chance, it would later be nerfed down to 1 in 25k shortly after the release of 1.7.
Special Events
If the Zeus Event is activated by a developer, timebombs will always become a Charged. on spawn. The event ends after around 45 seconds.
If the Anguish Event is activated by a developer it will cause every timebomb alive to become a Burning, the event will also cause meteors to rain from the sky damaging blocks and players.
Trivia
- When using the .timebombtype command whilst already having another special variant equipped, it will cause the tick speed of the timebomb to change.
- When using the .timebombtype command whilst already having another special variant equipped, the visual effects for the timebomb will stack together, making an abomination of a timebomb. However, the explosion remains unchanged.