Perks: Difference between revisions
From Timebomb Madness Wiki
m changed too slow perk icon |
changed perk icons to all have a blue background for better visibility |
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|9,250P | |9,250P | ||
|Get the same timebomb variant you had after you get killed by a survivor. Does not stack. | |Get the same timebomb variant you had after you get killed by a survivor. Does not stack. | ||
|[[File: | |[[File:GuessWhosBackNew.png|frameless|200x200px]] | ||
|- | |- | ||
|''And For My Last Trick...'' | |''And For My Last Trick...'' | ||
|13,000P | |13,000P | ||
|Explode shortly after being killed by a survivor | |Explode shortly after being killed by a survivor | ||
|[[File: | |[[File:LastTrickNew.png|frameless|200x200px]] | ||
|- | |- | ||
|'' | |''Intercontinental'' | ||
Ballistic | |||
Missile | |||
|15,000P | |15,000P | ||
|Fly up much higher with incredible air control as a firework timebomb and be more likely to spawn as one. | |Fly up much higher with incredible air control as a firework timebomb and be more likely to spawn as one. | ||
|[[File: | |[[File:IntercontinentalBallisticMissileNew.png|frameless|200x200px]] | ||
|- | |- | ||
|''Hurt Me Plenty'' | |''Hurt Me Plenty'' | ||
|25,000P | |25,000P | ||
|Deal more damage and become faster the less health you have. | |Deal more damage and become faster the less health you have. | ||
|[[File: | |[[File:HURTMEPLENTY NEW.png|frameless|200x200px]] | ||
|} | |} | ||
Revision as of 16:43, 22 February 2025
Perks are game-changing effects that can help you in battle, whether on the timebomb team or the humans! You may equip one perk per team.
Human Perks
Timebomb Perks
Trivia
- Before 1.5B being killed by Hallows-wrath with the Last Trick perk would still cause the perk to activate despite the fact that the body isn't visible, this allowed a Timebomb to explode someone without being seen.