Perks: Difference between revisions
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(NOTE: due to technical errors I cant upload the Icons, [https://drive.google.com/drive/folders/1oT1bPgBkn40pS2wNoD4VabXELcrV8_Ly?usp=sharing view em here]) | (NOTE: due to technical errors I cant upload the Icons, [https://drive.google.com/drive/folders/1oT1bPgBkn40pS2wNoD4VabXELcrV8_Ly?usp=sharing view em here]) | ||
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== Timebomb Perks == | |||
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Revision as of 22:36, 14 January 2025
Perks are game-changing effects that can help you in battle, whether on the timebomb team or the humans! You may equip one perk per team.
(NOTE: due to technical errors I cant upload the Icons, view em here)
Human Perks
Perk | Ability |
---|---|
Regeneration | Slightly faster health regeneration. Most effective when standing still. |
Elemental | Be immune to all timebomb induced effects. |
Steel Bones | Never ragdoll from explosions. |
Fear Me | Get a brief speedboost upon killing a timebomb with any weapon. |
Timebomb Perks
Perk | Ability |
---|---|
You're Too Slow | Respawn significantly faster after exploding. |
Guess Who's Back | Get the same timebomb variant you had after you get killed by a survivor. Does not stack. |
And For My Last Trick... | Explode shortly after being killed by a survivor |
ICBM | Fly up much higher with incredible air control as a firework timebomb and be more likely to spawn as one. |
Hurt Me Plenty | Deal more damage and become faster the less health you have. |