Perks: Difference between revisions
From Timebomb Madness Wiki
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!Perk | !Perk | ||
!Ability | !Ability | ||
! | !Image | ||
|- | |- | ||
|''Regeneration'' | |''Regeneration'' | ||
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!Perk | !Perk | ||
!Ability | !Ability | ||
!Image | |||
|- | |- | ||
|''You're Too Slow'' | |''You're Too Slow'' | ||
|Respawn significantly faster after exploding. | |Respawn significantly faster after exploding. | ||
|[[File:Tooslow.png|frameless|200x200px]] | |||
|- | |- | ||
|''Guess Who's Back'' | |''Guess Who's Back'' | ||
|Get the same timebomb variant you had after you get killed by a survivor. Does not stack. | |Get the same timebomb variant you had after you get killed by a survivor. Does not stack. | ||
|[[File:GuessWhosBack.png|frameless|200x200px]] | |||
|- | |- | ||
|''And For My Last Trick...'' | |''And For My Last Trick...'' | ||
|Explode shortly after being killed by a survivor | |Explode shortly after being killed by a survivor | ||
|[[File:Lasttrick.png|frameless|200x200px]] | |||
|- | |- | ||
|''ICBM'' | |''ICBM'' | ||
|Fly up much higher with incredible air control as a firework timebomb and be more likely to spawn as one. | |Fly up much higher with incredible air control as a firework timebomb and be more likely to spawn as one. | ||
|[[File:Missile.png|frameless|200x200px]] | |||
|- | |- | ||
|''Hurt Me Plenty'' | |''Hurt Me Plenty'' | ||
|Deal more damage and become faster the less health you have. | |Deal more damage and become faster the less health you have. | ||
|[[File:Hurtmeplenty.png|frameless|200x200px]] | |||
|} | |} |
Revision as of 19:12, 20 February 2025
Perks are game-changing effects that can help you in battle, whether on the timebomb team or the humans! You may equip one perk per team.
(NOTE: due to technical errors I cant upload the Icons, view em here)