Timebomb: Difference between revisions
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'''"Spread fire to blocks with a massive range, go for wood!"''' | '''"Spread fire to blocks with a massive range, go for wood!"''' | ||
Revision as of 18:35, 26 March 2025
Overview

Timebombs are the opponents of Survivors. They are regular Roblox characters with a bomb as a head. They lack arms and they have a face painted on the bomb. Their task is to blow up bases that the Survivors built and turn everyone into a Timebomb by killing them. They can explode by pressing Q (X on Xbox) or by clicking on the "Explode" button. Their body will turn red and they'll begin to tick, with the ticks getting faster and eventually exploding. A timebomb may cancel their ticking if it hasn't surpassed a specific time limit, allowing them to trick their opponents or to prevent a miss. A regular Timebomb has explosion range of 13 blocks, and deals 100 HP point-blank and can deal knockback to whoever is hit.
Variants
When a timebomb spawns, they have a chance to get one of 7 variants. Those variants being,
- Charged
- Firework
- Chilled
- Burning
- Decimator
- Overseer
- Subspace Tripmine
For a list of all Bombyard exclusive variants please check here
Note: This does not include VIP-exclusive/admin exclusive, for admin-exclusive timebombs check here.
Charged
Overview

"The strong bomb! Blow up stronger supports."
Charged Timebombs are a variant with a 2% chance to be turned into when spawning in as a Timebomb.
Their specialty is a larger explosion radius and higher damage than a regular Timebombs.
Pros and Cons
Pros
- Higher damage than regular Timebombs (250 HP).
- Wider range (19 blocks)
Cons
- Low defense allowing for one shots.
- Thunder spawn in effect making it very obvious you've spawned.
Trivia
- There is a badge called Zeus' Gift which is obtained when you become a Charged for the first time.
- This was the only special variant between 1.0 - 1.3 available without commands until 1.4.
- Wearing Kevlar vest allows you to survive an explosion from a Charged.
- There is a special event called Zeus' Return which can be purchased for 535 Robux or summoned via admin commands by a dev, while the event is active all Timebombs will spawn Charged until it ends, this also includes Timebombs already spawned in.
- This variant was introduced in 1.0 and was the only special variant up until 1.4.
Firework
Overview

"Launch upwards to hit from above!"
Firework Timebombs are a variant with a 8% chance to be turned into when spawning as a Timebomb.
Unlike other variants Firework when exploding the player is sent into the air and falls back down to the ground, while in the air the player can move around to change where they can hit.
This is the only Timebomb to have a Perk specific to it, the perk being I.C.B.M (Intercontinental Ballistic Missile) which changes the chance of becoming a Firework to 20% and increases the height it can reach and speed while in the air.
Pros and Cons
Pros
- Has slightly longer range than a regular Timebomb (15 blocks)
- Takes no fall damage.
- Difficult to hit once it's launched.
- Unsuspecting attacks.
- Has strong durability.
Cons
- Without the perk you have to be much closer to your target area.
- Has a chance to bounce back when hitting blocks from above.
Trivia
- If you managed to tick all the way down to a launch but get Timebomb cancelled by a melee attack, you become unable to detonate due to the nature that Fireworks are only able to launch once.
- This variant was introduced in 1.4. along side Burning, Chilled and Overseer.
Gallery
Chilled
Overview

"Applies a freeze effect to blocks to weaken them, target supports!"
Chilled Timebombs are a variant with a 4% chance to be turned into when spawning in as a Timebomb.
When hitting blocks or players in a certain radius will be given a frost-burn effect causing players to move slower and blocks more vulnerable to take more damage from timebomb explosions.
Pros and Cons
Pros
- Large range (21 blocks)
- Applies to any block or Survivor the frost-burn effect making it more vulnerable to get stun-locked or dying. For blocks, it's 50% more damage from Timebombs.
Cons
- Slow speed making it easy to be killed by Survivors.
- Incredibly weak alone, only dealing 65 HP to close-ranged blocks.
- Doesn't stack with Burning's burn effect.
Trivia
- Chilled was leaked by Blocco on the TimebombMadness account in X (formally known as Twitter).
- Chilled can be known as Frost or Ice timebomb.
- It is canonical that Burning and Chilled are married.
- This variant was introduced in 1.4. along side Burning, Firework and Overseer.
Gallery
Burning
Overview

"Spread fire to blocks with a massive range, go for wood!"
Burning Timebombs are a variant with a 3% chance to be turned into when spawning in as a Timebomb.
Its specialty is causing players and certain Blocks hit by its explosion to be set on fire.
The blocks affected by fire are:
Pros and Cons
Pros
- Wide range of affected blocks (up to 40 blocks)
- Burning effect to Survivors and blocks.
Cons
- Small main range (9 blocks)
- Blocks that are flammable are rarely used as supports.
- Longer exploding time making you more predictable.
- Doesn't work with Chilled's freeze effect.
- Slow speed makes it easy to be killed by Survivors.
Trivia
- This Variant was introduced in 1.4 however they existed before hand as a DEV exclusive Timebomb Variant that had a much larger range and damage and had no burning effect.
- Burning Timebomb ticking sound is significantly faster than the other variants.
- Fully burned blocks outside main range don't disappear after a certain amount of time.
- Despite being made of wood signs are immune to burning (It can still be destroyed if it's within main range)
- There is a dev only special variation of Zeus' Return for Burning Timebombs called Anguish Event, which turns all bomb types to burning. however this effect is only applied at the start of the event.
- It is canonical that Burning and Chilled are married.
- This variant was properly after being DEV exclusive during 1.3 introduced in 1.4. along side Chilled, Firework and Overseer.
Gallery
Decimator
Overview

"DECIMATE supports and charge into survivors!"
Decimator Timebombs are a variant with a 2% chance to be turned into when spawning in as a Timebomb.
Unlike every other Timebomb variant, Decimators can't explode and instead charges with its helmet to headbutt blocks or Survivors.
Pros and Cons
Pros
- Can deal 125 HP towards blocks, good for damaging pillars.
- Charge allows for an easier time caching up with Survivors.
- High defense allowing it to survive a direct hit from a fully upgraded spear.
- Hitting Survivors launches them into the air dealing making it not only high hit damage but also high fall damage.
Cons
- Slow walkspeed when recharging.
- Fully damaged blocks don't disappear when being hit afterwards.
Trivia
- There is a lore reason as to why Decimators cant explode.
- Hitting unanchored blocks causes them to be launched into the air.
- Canonically being hit by Decimator is the same as being hit by a chev going 240 km/h, This is confirmed by Zytris.
- This variant was made by Zytris and Vitya cause they were tired of obsidian pillars meta.
- This variant was introduced in 1.5.
Gallery
Overseer
Overview
"No block can survive! Target the strongest supports."
Overseer Timebombs are a variant with a 1% chance to be turned into when spawning in as a Timebomb.
This is the most powerful variant as it is able to destroy any block and kill Survivors within its radius.
Fighting an Overseer alone is a near death sentence with any weapon
Pros and Cons
Pros
- Very wide range (24 blocks)
- Extremely powerful explosion that can deal up to 1000 HP, nothing within its radius can survive.
- High Defense allowing it to survive a direct hit from maxed out spear.
- Unable to be explosion cancelled by any weapon.
Cons
- Slow walkspeed making it an easy target for spears and bows.
- Slow explosion time.
Trivia
- Overseer was made by 3leaf as they wanted to see how it would look like, the other developers thought it looked cool and added it to the game.
- This variant was introduced in 1.4. along side Burning, Firework and Chilled.
Gallery
Subspace Tripmine
Overview
will get to working on this when i have time
important info rn:
1 in 25k chance of spawning in as one
you can lay down up to 5 tripmines which explode on survivor contact
you can go invisible(it is the only way to explode yourself).
if you get this thing dont waste it
Special Events
If the Zeus Event. is currently active, timebombs will always become a Charged. on spawn.
If the Anguish Event is activated by a developer it will cause every timebomb alive to become a Burning, however it will only do this once.
Trivia
- When using the .timebombtype command whilst already having another special variant equipped will cause the tick speed of the timebomb to change.