Timebomb Madness Changelog: Difference between revisions
m 3rd Fix - I think im almost done |
m 4th fix - Last one I THINK |
||
Line 847: | Line 847: | ||
- Spear swing speed increased and cooldown decreased | - Spear swing speed increased and cooldown decreased | ||
- Bricks count increased (25->30) | - Bricks count increased (25->30) | ||
</pre> | </pre>- Fixed 250 point gamepass inbetween | ||
---- | ---- | ||
Revision as of 23:54, 18 December 2024
Overview
This is the changelog for Timebomb Madness, coming from the Timebomb Madness Discord. Parts of the changelogs are modified to help readability.
Version 1.0 (Release):
Game releases to the public.
Version 1.0-A (Patch):
Changes:
- Nerfed timebomb range: 18 -> 16
Bugs:
- Round system failing fixed (AKA Black screen issue + other) - Timebomb & survivor icons are now visible - Fixed & improved fall damage - Fixed various bugs that are related to timebombs - Fixed broken achievement UI - Fixed Timebombs not ticking sometimes - Fixed inability to explode as a timebomb on mobile - Fixed other miscellaneous bugs
Version 1.0-AB (Patch):
Changes:
New UI for mobile shop & settings buttons
Bugs:
- Fixed timebomb staying mid-air after exploding - Fixed the shop inventory bug (which means data saves) - Fixed other various bugs - Fixed build boundaries showing up on build boundaries
Version 1.0-B (Patch):
Changes:
- Decreased max Door block amount: 50 -> 10 - New sword animations (sword range is larger) - During round: highlighted players are no longer highlighted when they die - Improved mobile bow UI - Removed ignited timebombs until they're finished - Colored hearts - Server regions UI added
Bugs:
- Anti-stuck no longer has a delay - Fixed toolbar cooldown - Fixed George animations - Fixed the Shop button issue on mobile - Various fixes - Fixed fall damage (for real) - Fixed not being able to buy cake - Fixed blocks not saving (maybe?) - Fixed timebombs getting stuck after killing somebody - Fixed broken round system (again) - Fixed tools not loading / tool animations missing - Round player count is correct now - Fixed hearts
Version 1.0-BC (Patch):
Changes:
- New George animations - Dynamite animations reworked by Clover - Improved shop lighting - Walk sounds are quieter - Player data fully fixed. If any data losses occur, contact us. Everything is supposed to save (except that you lose items and weapons when you die) - Timebombs can no longer open doors - Removed Boss Baby - Weapons during roundtime will always be initiated as the first slot - Outlines dissapear on broken blocks during round time - Gamepass timebomb colors are now free. As per request. There will be more perks with the gamepass!
Bugs:
- Points gamepasses actually work now. For real this time. - Lunging has been fixed - Antistuck fixed - Not obtaining points when killing an enemy has been fixed (FOR REAL. T HIS. TIME)
Version 1.0-C (Minor Patch):
Minor necessary fixes.
Version 1.0-CD (Minor Patch):
Some small fixes again including antistuck not working.
Version 1.0-D (Patch):
Changes:
- Attempt to combat spawn traps by removing their respective abusable spawns - Glowstone max count changed: 100 - 8 - Glowstone pricing changed: 50P per 4 blocks - 100P per 2 blocks - Obsidian max count changed: 40 - 24 - Obsidian pricing changed: 300P per 4 blocks - 300P per 3 blocks - Changes to song pool for each map - Improved shop ui for the makeup gamepass
Bugs:
- Fixed antistuck breaking - Fixed last player highlighting - Fixed a stupid error on the server (could possibly fix timebombs just existing during buildtime) - Fixed being kicked for inactivity before the game has even loaded - Fixed player count being 0 when joining during a round - Fixed a bug with explosions not replicating timebomb effects
Version 1.0-DE (Patch):
Changes:
- Added spawns back to continents but made build boundaries way stricter to combat spawncamp structures - Attempt to fix shutdown (may not work for THIS shutdown but for future ones)
Version 1.1 (Update):
Changes:
+ Added fuse particles to timebombs + New map: Mount Frost (Built by Vluu) + New weapon: Axe (Animated by CIoveree) - Antistuck is no longer able to phase you into the map + Expanded controller support (Controller support is still WIP!) + Added timebomb faces + Added Zeus event + Blocks now expire 20 minutes after leaving the game
Balancing Changes:
+ Buffed bow >Stage 1 damage: 35 -> 42 >Arrows: 32 -> 48 + Blocks prices decreased
Bugs:
- Fixed diamond sword dealing no damage - Fixed taking falldamage on water - Fixed explode button disappearing when getting force-cancelled last second - Fixed toolbar - Fixed timebomb colors
Version 1.1-A (Patch):
Changes:
- Better George visibility in shop - Better explosion performance (EXPERIMENTAL) - More controller support improvements - Joining a new game now prints the server region into the f9 console when spawning (useful if you struggle with lag) - Nerfed sword lunging walkspeed: 30 -> 20 - Axe increases walkspeed when swinging before slowing down - VIP servers no longer save data
Bugs:
- Fixed toolbar selecting for console - Fixed a shop issue - Fixed a bug where nothing gets initialized - Mobile UI modifications don't error anymore - Fixed charged effects - Fixed Sefuli
Version 1.1-AB (Patch):
Changes:
- Patched all currently known flying machines - People who abused VIP servers to attain points will now be in crippling debt - Timebombs now have a short forcefield upon spawning to combat spawncamping - Timebomb fuse particles remade by equinox - Items now disappear from your purchased items when used up (as it should be wtf) - Removed Sefuli
Fixes:
- Fixed arrows floating in the air when hitting a timebomb by just deleting the arrows on timebomb hit for now - Fixed weapon being in the second slot for real this time (0.00000001% chance it could be in the second slot again until we find a BETTER fix)
Version 1.2 (Update):
Additions:
- Huge improvements to the anticheat & moderation system - Overall performance improved (Includes explosions, blocks etc.) - Multithreaded scripts, and many more amazing things - New map: Refuge City - New map: Baseplate (VIP servers only) - New block: Reinforced light - New Item: Hot Sauce - George's newest product made from Petrol :) - Made melee more smooth and less server dependant - Timebombs are A BIT quicker - New block descriptions - New faces - Improved block materials & new Obsidian texture - Forcefield particles remade by Equinox - Removed sefuli - /e dance6
Changes:
PLAYER DATA: - Permanent block data saving - Using an item now removes it from your inventory - You will be notified whenever you lose an item or a block VIP SERVERS: - Better .cmds screen - New commands OTHER: - Improved the spawn camera - Door opening has a cooldown - You will no longer die if you stay on the shop's platform while the round starts - New Mount Frost lighting - The glass block is less slippery - Improved shop visibility - Added more sounds for cola hitting the ground - Zeus event is more obvious - Better mobile support - Improved antistuck behavior - Build tool & delete tool now shows why a block was not placed / deleted - Reduced build & delete range - You can rotate blocks on mobile - Pizza is now clientside for the most part - Cobwebs break your fall
Balance Changes:
- Survivor win points: 150 -> 300 - Survivor minute points: 25 -> 50 - Original timebomb win points: 200 -> 210 - Humans & charged timebombs take longer to respawn after dying during a round - Survivors get highlighted more often during a round - Arrows are way faster now - Bow spread changes quicker - Changed the pricing of all blocks
Fixes:
- Fixed fall damage - Fixed buggatis - Fixed player data sometimes not saving - Player highlights during round no longer dissapear - Fixed a bug where the map voting screen wouldn't dissapear - Build UI should always work now - Fixed TShirts not working sometimes - Fixed chat and voice chat bubbles not appearing - Fixed my sleep schedule (almost) - Dead charged timebombs are less obvious - Fixed torch equipping - Game version is shown on Mobile - Shop can no longer be blocked using blocks - Shop prompt works - Cobwebs get destroyed - Fixed the camera not working sometimes - Destroyed / unanchored blocks are way more visible - Proper gamepass shop descriptions. Yikes! - Alot of UI fixes and changes. Platform-based UI changes apply instantly now - & Many (many) other fixes.
Version 1.2-A (Patch):
Additions:
- Optimized head looking to replicate in bulk - Complete anticheat rewrite (+performance improved too probably) - Automatic destroyed block deleting - Player highlights work now i swear im not kidding please
Fixes:
- Cobwebs get added back to inventory when out of bounds - Fixed the invulnerability bug - Fixed the bug where dead survivors wont die (what) - Fixed zeus return lasting more than 1 round - Fixed the shutdown screen - Various refuge city changes - Fixed people not loading in (NOT A LIE THIS TIME) - Fixed buggatis (again) - Fixed a case where timebombs cant tick - Fixed blood blocks - It was actually a problem with the explosion system itself. The distance alpha would evaluate a negative value, which heals the block. Happened to players as well. - Bow prices have been nerfed - Leaving during a round removes everything you had equipped - All the other fixes before this patch
Version 1.2-AB (Minor Patch):
Additions:
- Survivors get highlighted during the timebomb spawncam. I hate campers. - Reduced axe price: 1000p -> 800p - Optimized headlook even further - Made anticheat tp detection less strict
Fixes:
- Fixed servers loading slowly - Fixed changing maps during round (Not reccomended but whatever) - Damage tracker fixed - Fixed laggy explosions - Fixed anticheat noclip detection - Fixed shop
Version 1.2-B (Patch):
Additions:
- New heart icons (Suggestion by clownfish, textures by Stom) - Performance improvements
Fixes:
- Fixed the strike badge - Sound visualizer is fixed - All songs have the same loudness - Fixed player highlights (For real this time) (Like actually for real this time) (For real now)
Version 1.2-B1 (Minor Patch)
Additions:
- Added defense to the false ban exploit - Updated credits
Fixes:
- Fixed invisible block bug
Version 1.2-B2 (Minor Patch)
Additions / Changes:
- Chat enabled during loading on mobile - Removed beta notice
Fixes:
- Fixed blood blocks - Mobile loading bug fixed
Version 1.3 (Update)
Collab with Undead Strike: A game like Left 4 Dead
- Use code PLAYUNDEADSTRIKE12 for +450 points - There are some new things relating to Timebomb Madness in their game. - Couple of references to UDS present in Timebomb Madness.
Additions:
- Votekicking added - New maps: - Sunshine Isle: Community map submitted by qdioop - New blocks: - Scaffolding: Finally added - Bricks: The transition block between Stone and Iron - Speaker: Plays songs. Thats it lol - Sign: Sample Text - ADMIN ONLY: Chair: its so broken lol - Zeus return changes: - Price reduced: 875 -> 535 - Polishing & UI changes - George's shop model changed in order to survive Cause It's Summer. - Pizza slice temporarily replaced with The Popsicle Cause It's Summer. - Broken block highlights can be disabled in the settings - There's a notice with building rules now. - Cake block is back on sale again (for a limited time though :D) - Character replication improved - Other balancing changes - Do not say mean things about George in the chat. - Graffitis added - Temporarily disabled VC due to Roblox not having good engineers - New dances (/e lethal, etc) - Performance & loading improvements - Unanchored block highlights can be disabled in the settings - You can pick timebomb NPCs by their fuse - Last minute song - Removed SNVZYJ
Fixes:
- Fixed spawncam related issues - Fixed various other issues - Fixed bow & other weapons - Shutdowns fixed - Invisible block bug fixed - Fixed explosions being weird - Fixed items being removed even if they aren't used - UI fixes (e.g shutdown tiling bg)
Update 1.3-A
Additions:
- Voice chat enabled - Changed max glass blocks: 25 -> 50. This is the most you're getting. - Zeus event song volume is normal now (Finally) - Chat tags & credits fixed - Custom character replication removed due to insane lag
Fixes:
- Codes actually work now - Speaker block fixed - Rare zeus event bug fixed + fixed timebombs not always getting charged - Fixed GOD TYCOON
Version 1.4 (Fight or Flight Update)
The game is fun, timebomb types, new weapons & maps!
New stuff:
- New timebomb types that are random for now: - Chilled: A weak blow that freezes blocks and slows people. - Burning: Big range, and starts forest fires. - Firework: Launches upwards swiftly to explode on impact. - Overseer: They say no block can stand it's explosion... Very rare! - New maps: - Blackstone Castle - Flooded Cave - VIP server only (command .mapsUI): - SFOTH, arizona (Hell), and many other mixed stuff. - New weapons: - Spear - Dual saws - New items: - Bouncy Balls - Kevlar Vest - Splash heal potion - New block: Banner. Customize it to your pleasing! - Blocks have blast resistance now! - Blocks no longer get deleted when you leave the server - New hitmarker sound + killsound - You can now punch george in the shop(From wiki team pls don't) - Overall speed boost - New walk aniamtions! (thanks 3leafed) - Boombox volume slider - Player follows mouse when building - You can now see block owners by clicking on them with the delete tool - New axe upgrades - New emote system (X to bring up the menu, /emotes on mobile) - Last survivor boost to make the game more intense - New logo, Made by Zatqer! - Handful of admin commands, check .cmds on your VIP server - Balanced bow - "Added" Witche's brew, just a small re-skin of cola with small chances of appearing. - Cooler cake block _ Explosion affect corpses - New customization things: - Faces: - Normal: Drooling, It's go time - Makeup kit only: X mouth - Colors: - Normal: Pink - Makeup kit only: Maroon - New songs
Fixes:
- Very smooth building and delete tools - You will not ragdolled if a damage does 10 damage or less (one heart) - Build & delete tool can't be delayed anymore (THX WINSAGE) - Higher ping clients will have an easier time playing the game - Fixed a memory leak when exploding - Fixed a zeus event error - Fixed a head lookat error - Strike badge works - Fixed the chat font - Rewrote PlayerStats - The camera shake is no longer annoying - We had the inventory bug again but we fixed it
Codes:
Use code h for a temporary washing machine
Use code HiGuysImOnAVacation for +550 points
Version 1.4-A (Patch)
Fixed game locking when round ends Fixed spear Fixed votekick
New code: feelinglucky for 1 lucky block(one use only)
Version 1.4-B (Patch)
New stuff:
- New song: sept2020 by beekat - Firework behavior changes: - They can be controlled mid-air - Explosion positions are now more accurate, making the timebomb type actually playable 🇺🇸 - New timebomb madness wiki: https://timebombmadness.com/wiki/Main_Page - It's still indev(us mention :D) - Dualsaws: - Now have an icon - Hitbox extended - Damage buffed - New overseer explosion fx - Overseer range buffed - Most projectiles are faster - Buffed timebomb type chances - Bow buffed - Axe can cancel anytime on ticking - Spawns are now more visible
Fixes:
- Loading fixed - Fixed used block count getting resetted when rejoining the server - Flooded cave fixed: - New lighting & purple water color - Red part in water during buildtime - Boats fixed - Fixed player loading - Fixed some other bugs idk - Fixed audio errors - Emotes fixed (and command name changed to /emote, /e) - Bow now accounts for friendlydamage setting
Quick Patch
- Nerfed specials chances - Firework visual freezing fixed - Enabled votekicking
Update 1.4-BC (Patch)
New Stuff:
- Changed default blocks count for new players - Topdown camera player highlight is more obvious
Fixes:
- Fixed new players having 0 blocks (sorry) - Fixed other various block count related problems - Fixed spear giving round highlight invincibility
Update 1.4-D
New Stuff:
- Complete particle rework by Equinox - Changeable inventory layout (Desktop: Click and hold to initiate; Mobile: Double tap to initiate). Feature can be toggled in settings. Controller support not active yet. - Mobile shiftlock - Readded Zytris - Timebomb Madness OST (Grassscape & Continents) - Viewmodel
Fixes:
- Fixed refuge city billboard bases - Fixed spear throw and bow inaccuracy (character-camera perspective discrepancy) - Fixed spear animations breaking - Fixed highlighting disappearing when equipping certain weapons (Spear and Dual Saws) - Fixed being flung without being ragdolled.
Misc:
- Spear throw mechanic changed. Double click and hold to start charging spear throw. Change can be reverted in settings. Change irrelevant on mobile. - Removed Flooded Cave from public map pool temporarily (Can still be loaded in VIP servers)
Update 1.4-DE(Patch)
New Stuff:
- Banner data serialization; reduces save data size by up to 50%. (Old save format (JSON) still compatible with loading)
Changes:
- You will no longer take fall damage for at least 5 seconds when the round has started.
Fixes:
- Actually fixed spears and dual saws removing your highlight - Fixed force-cancelling, including the camera getting stuck on late force-cancelling - Fixed mobile shiftlock and made it temporarily disable if there is something else influencing the orientation (i.e block placing, aiming with spear or bow, etc) - Fixed console players not being able to close the badge screen (ButtonB) - Fixed dynamite ragdoll bug - Fixed a roundsystem bug
Update V1.5 (Hallows)
New Stuff:
- **[LIMITED TIME]** New map: Bombyard - **[LIMITED TIME]** Bombyard exclusive halloween timebombtypes: - Pumpkinbomb (Normal reskin) - Infected - Bat - Necromancer (NPC/Boss) - **[LIMITED TIME]** Artifacts. - **[LIMITED TIME]** New shop tab: George's basement. Used for viewing and combining artifacts. - **[LIMITED TIME]** Candy currency. - **[LIMITED TIME]** New item: Skull of Doom - **[LIMITED TIME]** New item: Mysterious Potion - **[LIMITED TIME]** New weapon: Hallows-wrath (Unlocked by obtaining all 3 artifacts and combining them.) - (tomorrow Lol) **[LIMITED TIME]** New block: Jack o' Lantern - **[LIMITED TIME]** New taunt: Thriller - **[LIMITED TIME]** George has a costume! - Perks. Perks are permanent and not lost on death. Purchasing a perk will unlock the next one. - New timebomb type: Decimator. DECIMATE supports by charging into them! - Exotic items. Exotic items have a rare chance to appear in the shop. - New item: **EXOTIC** Redflare - Impact frames on weapons
Changes:
- Dual saws no longer cancel timebomb ticking on hit. - Zeus timebomb VFX Rework - Dual saws sound Rework - Deleted block highlights (Major improvement in fps!) - Decreased explosion network size by ~800% (20-30KB -> <1KB) - Timebomb types buff (Timebomb types now have different defense, overseer has the most.)
Fixes:
- Fixed spear and bow inaccuracy. (First-person recommended for SPOT-ON accurate shots.) - Fixed votekicking Y:N ratio always evaluating to yes. - Fixed buildtool breaking. - Fixed sword breaking. - Fixed being charged during zeus event while being a different timebomb type. - Fixed some spawns not being visible on larger maps. - Fixed many memory leaks. - Fixed many other bugs.
Soundtracks:
Zytris - Mystery (Theme of George's Basement) Zytris - Where It All Began (Bombyard night theme)
Small fixes Afterword -
- Server size changed to 30 players max - Removed the skybox border due to the Intercontinental Ballistic Missile perk, active in new servers - Changed artifact spawn chances:
- rng calculated every 20 seconds (15->20) - chance to spawn 1/15 (20->15)active in new servers - Increased the cost of hallows-wrath to 20k candy. (10k->20k) - Decreased the swing cooldown of the hallows-wrath by a little bit and greatly improved the hitbox
Update V1.5-A (Patch)
New Stuff:
- Jack O' Lantern block, found in the shop, *permanent*
Fixes:
- Fixed a melee bug. - Fixed a deaf assist error. - Fixed necromancer during buildtime - Finally fixed votekicking - Fixed a timebell bug. - Fixed desaturation bug when skeletonifying? - Fixed a few other backend bugs.
Changes:
- Buffed Hallows-wrath (hitbox more forgiving, slightly reduced swing cooldown) - Nerfed regeneration perk - Made Infected AI way smarter and less heavy on the server - Made glass inflammable
Update V1.5-B (Patch/Update)
New Stuff:
- Maps overhaul: GrassScape, Continents and Castle all have background features. - Map Flooded Caves is back! This time less tedious to play on. - Full weapon rework - Sword: Lunge animation changed - Axe: Darkheart on obsidian axe hits (You self-inflict damage) - Spear: Throw durability. 4% durability lost on miss, 8% durability regained on hitting a timebomb. - Bow: Headshot damage actually implemented this time + TRIPLESHOT IS BACK! - Added "Dot-crosshair" setting, removes crosshair lines - Timebombs now light up before exploding - Charged and Overseer pumpkinbomb types, bombyard exclusive - Natural regeneration without the regen perk (the perk makes it a little more effective) - most effective when standing still, double the time to regen when moving - Hitmarkers for timebombs (decimator included) - A bunch of new speaker songs - Reinforced light retextured and sounds for toggling added - Tutorial
Balancing Changes:
- !! Block count **significantly** reduced. This is a sacrifice we had to make to allow for higher framerate. - You are refunded in points for all bought blocks that are above the new decreased block limit. - Fear me perk now includes ranged weapons - Axe knockback significantly nerfed - Regeneration perk significantly nerfed - Fall damage made more reasonable - Nerfed blast pressure from timebombs (a little less explosion knockback)
Fixes:
- Bat wings now goldify too when being killed by a golden bow - (most likely) fixed decimator breaking until you leave the server - Fixed crates floating on top of nothing/broken bases - (most likely) fixed melee initiating prior to the hitboxes having fully loaded in - Fixed a glitched spot in sunshine isle - Fixed hallows-wrath kill effect staying forever (?) - Fixed last trick perk still working after dying to a weapon with a kill effect (i.e Hallows-wrath) - Fixed spear loyalty sometimes taking MINUTES to return and being dependant on FPS. It is now guaranteed to have a return travel-time of 1 second and moves in a beziér curve because why not.
Misc:
- Dual-saws removed until further notice. - Removed better spear throw from settings - Kevlar vest now automatically equips on round start - Bow headshots (and spear headshots) deal extra damage - Blocks of a votekicked player will be deleted - No position latency on timebomb explosions (i.e bat explosion no longer explodes behind you) - Intercontinental Ballistic Missile perk now gives you a significantly higher chance of becoming a firework timebomb. Irrelevant change in bombyard. - Hurt me plenty perk now gives you extra walkspeed the less health you have. Very useful in combat. - Ban time now rounds down instead of up, minimizing confusion.
Code: OkPleaseCanYouPleaseDecideRobloxTimebombMadnessCodeNameRightNowIKindaWantToUpdateTheUpdateLogSoItsFinishedPleaseHurryUpThanks (+350 Points & +1250 Candy) Minor Patches Inbetween -
- Fixed decimal points caused by the block refunds - Error spam in console and healthbar bug
Update 1.5-BC (Patch)
Changes:
- Kevlar vest unnerfed (0.2def -> 0.35def) - Obsidian and iron block limit increased - Obsidian (12->18) - Iron (24-35) - Hurt me plenty perk nerfed (max. 10 walkspeed -> max. 6 walkspeed) - Regeneration perk heal interval slightly decreased (20sec. -> 15sec.) - Natural regeneration heal interval slightly decreased (30sec. -> 25sec.) - (Experimental) blocks completely destroyed (0HP) during nighttime get deleted after 30 seconds
Fixes:
- Fixed level 2 spear unthrowable - Fixed invisible blocks in flooded caves - Fixed flooded caves large variant having no shop and therefore breaking the game - Fixed floating bricks in all 3 grassscape variations
Experimental firework adjustments made
Update V1.5-C
Hallows is over (yes this is an entire update)
Update 1.5-BC (Update/Patch)
New stuff:
- New item: Warp Orb Teleports you to where it lands when thrown. Do not, under any circumstance, throw into water. - Variant RNG rework: The more you contribute to the round as a timebomb the higher the chance of getting a variant. - New badge: Divine Intellect Play the game on God's resolution. (PC only) Ignore this badge for 100%ing all badges. - Changeable first-person arm opacity slider in settings
Changes:
- Hotsauce removed from shop - Block resounds - Equipping delay removed - Readded overdue (oops) - Removed witches brew - Timebomb forcefields removed when exceeding a 12 stud distance threshold from the spawn.
Balancing Changes:
- Intercontinental Ballistic Missile perk slightly nerfed - Axe swing cooldown increased - Spear swing speed increased and cooldown decreased - Bricks count increased (25->30)
- Fixed 250 point gamepass inbetween
Update 1.6 (XMAS Part 1)
New stuff:
- New emote: Boogie Down - **[LIMITED TIME]** Snow added to every map - **[LIMITED TIME]** Snowballs! Press V to make a snowball with the snow from every map. - **[LIMITED TIME]** New item: Hot-Cocoa Gives you freeze immunity and slightly faster regeneration on use! - **[LIMITED TIME]** New weapon: The Embricon - HealingSplash rework: - Fixed! - its green omg this changes everything - Warp Orb Reskin - **[LIMITED TIME]** Gifts! Get them thru touching them in-game or buying them with robux! - VIP Gamepass (benefits in description) - New weapon: Sawblade - New and improved camerashake - Mount Frost overhaul - Custom proximity prompt UI - a
Soundtrack:
- **[LIMITED TIME]** New soundtrack: - Zytris - Timebomb Ornament - Zytris - Explosive XMAS - Zytris - fgeorge shopé
Changes:
- Removed ice cream from shop (finally) - Removed cake block (finally) - The old logo is back! - Springtrap emote name changed to Sturdy (uses music from XanjwarHdALT) - Removed Divine Intellect badge
Fixes:
- Warp orb transparency issue fixed - You can no longer obtain badges in VIP servers. - Many other bug fixes (can't think rn ok but trust pls :p)
Stuff forgotten in this update -
- New visualizer (actually reads frequency buffer wow!!) - Bloxy cola effect time-to-live increased: 10sec -> 30sec